While I've tried to spend the last few months weaning myself off overworking on my writing to avoid burnout (thus the delays to v8 and my other projects), I've still done a lot of tinkering with Python and Ren'Py. Recently, that tinkering resulted in something that I almost feel could …
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The Past and Future of Flowering Nightshade
With the release of v6, Flowering Nightshade finally has the first draft of every promised character route. A lot of things have changed since the original demo back in 2019, but hopefully the game is a lot better for it. With so many things having been tweaked or changed, I …
read moreDevlog: The Kiyomi Conundrum
Across both Blooming Nightshade and Flowering Nightshade, I feel like Kiyomi has consistently been one of the more difficult characters to write for as a love interest. As a supporting character, her surface-level traits are fairly easy to work with, since she doesn't have many extreme character traits. When she's …
read moreDevlog: Major Update in Production
As I've noted elsewhere, I've begun a project to revise and update Eldritch Academy to have the same style as Eldritch University. While the most obvious aspect of this update is the overhaul of many of the art assets, this update also includes a number of changes to the script …
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Devlog: A Story for Kiku
While writing for Blooming Nightshade, Kiku might have been one of my favorite characters to write about because of her mature, caring personality. But when the first Steam version of the game came out, Kiku was one of the least popular characters, going by the achievement stats for her ending …
read moreDevlog: Orino Route Reveal
Nanami's boss, formerly referred to simply as "Baker" in the game dialogue, is now one of the main love interests! Like any other route, her route can be started from the stories menu once the player has finished the prologue. This route continues from a world state where Himeka didn't …
read moreDevlog: Troubles with Demo v2
While working on the next version of the game, some feedback I received regarding my previous stories made me concerned about the overall quality of the game. In particular, the way I wrote Blooming Nightshade had to take into account two sub-routes within each route (friendship or romance) and the …
read moreDevlog: Potential Major Changes for v10
After looking over feedback for the game from the Steam launch, I've been considering making a major revision of the game to try to make the story and characters feel more consistent. Since this is such a big change, I figured it might be a good idea to explain what …
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