Other articles


  1. Devlog: The Kiyomi Conundrum

    Across both Blooming Nightshade and Flowering Nightshade, I feel like Kiyomi has consistently been one of the more difficult characters to write for as a love interest. As a supporting character, her surface-level traits are fairly easy to work with, since she doesn't have many extreme character traits. When she's …

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  2. Devlog: A Story for Kiku

    While writing for Blooming Nightshade, Kiku might have been one of my favorite characters to write about because of her mature, caring personality. But when the first Steam version of the game came out, Kiku was one of the least popular characters, going by the achievement stats for her ending …

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  3. Devlog: Orino Route Reveal

    Nanami's boss, formerly referred to simply as "Baker" in the game dialogue, is now one of the main love interests! Like any other route, her route can be started from the stories menu once the player has finished the prologue. This route continues from a world state where Himeka didn't …

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  4. Devlog: Troubles with Demo v2

    While working on the next version of the game, some feedback I received regarding my previous stories made me concerned about the overall quality of the game. In particular, the way I wrote Blooming Nightshade had to take into account two sub-routes within each route (friendship or romance) and the …

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